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3D Modeling

Animation

Game & Programming

Test tearable cloth with PyOpenGL. Create with particles that connected with spring (or edge). Tearable action work by check if spring pull out exceed some value, then destroy that spring. (red is nearly exceed value, blue is relax spring or rest length)

Simple cloth simulation with Mass-Spring System.

Simple cloth simulation with Mass-Spring System and also apply Phong shader on cloth mesh.

Simple cloth simulation and interacting with simple wind force.

I try to implement n-body with pycuda. I try to simplify algorithm for quick coding (but bad performance result). Now  the cost is O(n^2).

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